Metroid Dread
Dread mostly takes existing franchise hallmarks and alters all of them slightly with only minor flaws, so the end product is consistently solid but unexceptional.
Dread mostly takes existing franchise hallmarks and alters all of them slightly with only minor flaws, so the end product is consistently solid but unexceptional.
Dots never extends beyond its foundation, and more damningly, it’s ruined by its monetization model.
Without its multiplayer, Pandora Tomorrow is a B-team-developed sequel that’s more of an expansion pack.
Dead Cells is a perfectly well-made game that’s just not particularly interesting.
This is my favourite of the first three Civ titles.
Despite being thoroughly described to me beforehand, Bugsnax still managed to be regularly surprising.
I underestimated how exemplary the gameplay in Celeste would turn out to be.
Danganronpa starts out strong, but as the story unfolds, it becomes more and more of a slog to play.
Button mashing in Hyrule Warriors doesn’t just grind the standard combat into a fine paste; it devours all of the adjacent mechanics.
The remake of Resident Evil 3 is always being pulled in two different directions.