
Terraria
Terraria is very much about quantity over quality.
Terraria is very much about quantity over quality.
Prison Architect is committed to the realism of its simulation in almost all aspects, and whether or not that’s a good thing will depend entirely on the player.
80 Days is a great example of the power of interactive fiction, although it doesn’t execute it consistently.
The Pixel Remaster is a misguided museum piece that erases the very thing it’s supposed to preserve.
I kept coming back to Stardew Valley, but I found myself constantly wondering if it was worth the time investment.
Getting Over It shows enormous potential as a work of misunderstood genius, but I can’t bring myself to reach the last third of its content.
Everything that while True: learn() tries beyond the first few hours immediately falls flat.
Dots never extends beyond its foundation, and more damningly, it’s ruined by its monetization model.
Dead Cells is a perfectly well-made game that’s just not particularly interesting.
Danganronpa starts out strong, but as the story unfolds, it becomes more and more of a slog to play.