The Walking Dead: 400 Days
The ideas and story threads of 400 Days deserve to be more than an hour and a half of DLC.
The ideas and story threads of 400 Days deserve to be more than an hour and a half of DLC.
Gorogoa tells a beautiful story of a life ravaged by war and enriched by spirituality.
With The Little Ones, This War of Mine’s video game role reversal is more brilliant than ever, but the expansion on its own is rather underwhelming.
The fact that this is just a one-to-one recreation of the physical product isn’t too much of a problem.
OlliOlli2 feels like the archaism of a traditional fighting game and thus may resonate with a certain audience but will alienate everyone else.
It’s mostly nonsense, but it’s extremely entertaining nonsense.
The vast array of available actions that come with a deck-builder combine with the procedural generation of a roguelike to form one of the most addictive single-player games in existence.
While The Wolf Among Us proves The Walking Dead wasn’t entirely a flash in the pan, in hindsight, it’s clear that the studio had no idea what to do with its signature style.
Life is Strange is like a punk or folk song in video game form – a lack of refinement is the price you pay for authenticity.
GRIS is undoubtedly one of the most beautiful games ever released, but it doesn’t have much going for it otherwise.