80 Days
80 Days is a great example of the power of interactive fiction, although it doesn’t execute it consistently.
80 Days is a great example of the power of interactive fiction, although it doesn’t execute it consistently.
The Pixel Remaster is a misguided museum piece that erases the very thing it’s supposed to preserve.
Telling Lies makes me wonder if Her Story might have been a once-in-a-lifetime game.
I kept coming back to Stardew Valley, but I found myself constantly wondering if it was worth the time investment.
I think The Witness is the most I’ve ever been absorbed by a game that I didn’t find particularly entertaining.
Getting Over It shows enormous potential as a work of misunderstood genius, but I can’t bring myself to reach the last third of its content.
Everything that while True: learn() tries beyond the first few hours immediately falls flat.
Dots never extends beyond its foundation, and more damningly, it’s ruined by its monetization model.
Dead Cells is a perfectly well-made game that’s just not particularly interesting.
Danganronpa starts out strong, but as the story unfolds, it becomes more and more of a slog to play.