
Getting Over It with Bennett Foddy
Getting Over It shows enormous potential as a work of misunderstood genius, but I can’t bring myself to reach the last third of its content.
Getting Over It shows enormous potential as a work of misunderstood genius, but I can’t bring myself to reach the last third of its content.
Everything that while True: learn() tries beyond the first few hours immediately falls flat.
Dots never extends beyond its foundation, and more damningly, it’s ruined by its monetization model.
Dead Cells is a perfectly well-made game that’s just not particularly interesting.
Danganronpa starts out strong, but as the story unfolds, it becomes more and more of a slog to play.
Of the three games developed by Simogo that I’ve played, Year Walk is the only one I didn’t fall completely in love with.
I both like and respect Minecraft, but I am continually astounded that it has reached such heights of popularity.
Valiant Hearts hopes to tap into the potential of story-focused WWI games, with mixed success.
Ristar is not just a colourful and enjoyable example of its genre; it’s even a little ahead of its time.
BIT.TRIP BEAT attempts to answer the question, “What if Pong was a rhythm game?” It could have done so a lot more gracefully.