Pit People
The material for a deep, strategic experience is all here, but it’s hard to appreciate much of it.
The material for a deep, strategic experience is all here, but it’s hard to appreciate much of it.
It’s impressive that this formula is still scary even after it’s been imitated to death, but this is an unbelievably frustrating iteration of it.
This is the “MORE” that players clamoured for, but it’s diluted through hundreds of bite-sized repetitions.
Battle Out of Hell is a collection of elements dropped from the original game before release, and boy, does it show.
The ideas and story threads of 400 Days deserve to be more than an hour and a half of DLC.
DmC is better than all of the previous Devil May Cry games I’ve played.
PAYDAY’s heist elements give the game a unique flavour that makes it more enjoyable than a standard imitation, even when the imitation itself is rather flawed.
With Flavour Nexus, Necrophone Games have made a graphically primitive, surreal prototype with minimal substance.
This game is insane even by Treasure’s usual unbridled standards.
I’ll never say no to more of Dishonored’s stellar gameplay, but some aspects of The Knife of Dunwall are disappointing.