The Walking Dead: 400 Days
The ideas and story threads of 400 Days deserve to be more than an hour and a half of DLC.
The ideas and story threads of 400 Days deserve to be more than an hour and a half of DLC.
With this final single-player expansion, Shovel Knight: Treasure Trove now contains two of my favourite games ever.
Specter of Torment seems to go out of its way to rectify the problems of Shovel Knight’s first expansion.
OlliOlli2 feels like the archaism of a traditional fighting game and thus may resonate with a certain audience but will alienate everyone else.
While The Wolf Among Us proves The Walking Dead wasn’t entirely a flash in the pan, in hindsight, it’s clear that the studio had no idea what to do with its signature style.
This is like the gaming equivalent of Oscar bait – using up a whole lot of artistic talent to say a whole lot of nothing.
Axiom Verge should be an amazing nostalgic love letter, but seemingly everything that makes it awesome has a caveat attached to it.
Anything in Salt and Sanctuary that doesn’t owe its existence to From Software is an undisciplined jumble of quality.
rymdkapsel’s problem isn’t that it’s brief, but that it’s brief because it’s completely trivial.