Strong Bad’s Cool Game for Attractive People
Each episode of Strong Bad’s Cool Game for Attractive People makes for a decently enjoyable few hours.
Each episode of Strong Bad’s Cool Game for Attractive People makes for a decently enjoyable few hours.
This entire endeavour could be described as “endearingly scrappy.”
Ratchet & Clank shows that good game design is timeless.
The selling point of ToeJam & Earl in 1991 was how thoroughly strange it was, and that’s a feature that hasn’t aged a day.
Hard Corps: Uprising combined nearly impossible arcade difficulty with the modern tactic of locking characters behind day-one DLC.
The ideas and story threads of 400 Days deserve to be more than an hour and a half of DLC.
DmC is better than all of the previous Devil May Cry games I’ve played.
PAYDAY’s heist elements give the game a unique flavour that makes it more enjoyable than a standard imitation, even when the imitation itself is rather flawed.
This game is insane even by Treasure’s usual unbridled standards.
I’ll never say no to more of Dishonored’s stellar gameplay, but some aspects of The Knife of Dunwall are disappointing.