80 Days
80 Days is a great example of the power of interactive fiction, although it doesn’t execute it consistently.
80 Days is a great example of the power of interactive fiction, although it doesn’t execute it consistently.
Telling Lies makes me wonder if Her Story might have been a once-in-a-lifetime game.
I kept coming back to Stardew Valley, but I found myself constantly wondering if it was worth the time investment.
While certainly well-intentioned, Among the Sleep doesn’t do enough to stand out from its incredibly crowded genre.
Everything that while True: learn() tries beyond the first few hours immediately falls flat.
No matter which version you play, Ninja Gaiden is an occasionally exciting, more-than-occasionally tiresome monument to gaming’s adolescent years.
Dread mostly takes existing franchise hallmarks and alters all of them slightly with only minor flaws, so the end product is consistently solid but unexceptional.
Dead Cells is a perfectly well-made game that’s just not particularly interesting.
I underestimated how exemplary the gameplay in Celeste would turn out to be.
Danganronpa starts out strong, but as the story unfolds, it becomes more and more of a slog to play.