Metroid Dread
Dread mostly takes existing franchise hallmarks and alters all of them slightly with only minor flaws, so the end product is consistently solid but unexceptional.
Dread mostly takes existing franchise hallmarks and alters all of them slightly with only minor flaws, so the end product is consistently solid but unexceptional.
Dead Cells is a perfectly well-made game that’s just not particularly interesting.
I underestimated how exemplary the gameplay in Celeste would turn out to be.
Danganronpa starts out strong, but as the story unfolds, it becomes more and more of a slog to play.
Button mashing in Hyrule Warriors doesn’t just grind the standard combat into a fine paste; it devours all of the adjacent mechanics.
The Deluxe rerelease adds so many improvements to Pikmin 3’s improvements that I’m confident in calling it at least better than the first game.
Subnautica rises not only above the stereotypes of survival games, but above all other expectations.
Part Two is surprisingly anticlimactic, but the new gameplay additions keep the gory splendour fresh for another 6 hours.
It’s a testament to how exhilarating the rapid-fire brutality of DOOM Eternal was that even when it’s repeatedly kicking your face in, it’s still an absolute blast.
Firewatch will appeal to anyone looking for a second dose of Gone Home’s magic or a less experimental, more meaningful version of Dear Esther.