Dishonored: The Knife of Dunwall
I’ll never say no to more of Dishonored’s stellar gameplay, but some aspects of The Knife of Dunwall are disappointing.
I’ll never say no to more of Dishonored’s stellar gameplay, but some aspects of The Knife of Dunwall are disappointing.
It’s indicative of just how good Mark of the Ninja was that a DLC consisting of only one level and two new items was still worth buying.
I think I’ll have to file the Traveller’s Tales LEGO games in with the games I respect more than I enjoy.
I’m sad to say that I only kind of understand the adoration lavished on DMC3.
Resident Evil holds up remarkably well. Most of its flaws are evident regardless of the era of release.
There are two surprising things about Wolfenstein: The New Order. It’s an extremely ordinary FPS otherwise.
While The Wolf Among Us proves The Walking Dead wasn’t entirely a flash in the pan, in hindsight, it’s clear that the studio had no idea what to do with its signature style.
One Finger Death Punch is an excellent example of “less is more” game design in action.
Life is Strange is like a punk or folk song in video game form – a lack of refinement is the price you pay for authenticity.
Despite being nearly identical to its predecessor both mechanically and aesthetically, DMC2 HD still manages to be vastly inferior in literally every aspect.