Sonic Mania
I love classic Sonic as much as the next person, but an imitation of past triumphs will inevitably feel hollower than its inspirations.
I love classic Sonic as much as the next person, but an imitation of past triumphs will inevitably feel hollower than its inspirations.
The selling point of ToeJam & Earl in 1991 was how thoroughly strange it was, and that’s a feature that hasn’t aged a day.
The gameplay roulette brings its share of frustrations, but it also makes Year of the Dragon the most entertaining game in the trilogy.
The material for a deep, strategic experience is all here, but it’s hard to appreciate much of it.
It’s impressive that this formula is still scary even after it’s been imitated to death, but this is an unbelievably frustrating iteration of it.
This is the “MORE” that players clamoured for, but it’s diluted through hundreds of bite-sized repetitions.
The ideas and story threads of 400 Days deserve to be more than an hour and a half of DLC.
This game is insane even by Treasure’s usual unbridled standards.
Gorogoa tells a beautiful story of a life ravaged by war and enriched by spirituality.
Lethal League Blaze is one of those sequels that renders the original largely obsolete.