Flower
Playing Flower in 2019 really shows how far art games have come. With obvious inspiration from Passage, this is like the gaming equivalent of Oscar bait – using up a whole lot of artistic talent to say a whole lot of nothing. After an hour of gorgeous scenery and aimless gameplay, the game’s big statement boils down to “beautiful things > not beautiful things.” A lot of elements of the presentation still haven’t been replicated elsewhere, but in some cases, that’s because they don’t work very well. The unorthodox controls effectively capture the intended feeling of weightlessness but don’t lend themselves to the collection gameplay, which feels undercooked and inconsistent even by art game standards. It’s also quite obvious how infantile procedural audio was at this point, as the music often feels disjointed even during the story’s initial relaxing arc.