Night in the Woods
I want to like Night in the Woods a lot more than I do. It’s basically Persona with all the anime sucked out, which should be the bee’s knees. Its story and characters are exceptionally well-written and memorable, not to mention unexpectedly topical (cosmic horror elements notwithstanding). It’s frequently hilarious, but it also understands when to get serious in order to grab our attention or make a point. It’s got a unique atmosphere that sways between pleasantly familiar, wistfully reminiscent, and decidedly creepy. Even its aimless, minimal gameplay avoids the trap of feeling token and instead reinforces the slice-of-life tone.
The problem is how inaccessible a lot of this quality is. Navigating the setting feels like a chore in every sense of the word. Slow player movement and inconvenient level design provide an inherently boring baseline, and an incredibly arbitrary distinction between foreground and background sprinkle a touch of frustration on top. Most problematically, the game’s system of missable daily character events demands the development of rigorous travel patterns, turning most of the experience into a veiled checklist. There’s definitely something special to Night in the Woods, but it’s going to make you work to appreciate it.