Terraria
Terraria is very much about quantity over quality.
Terraria is very much about quantity over quality.
I both like and respect Minecraft, but I am continually astounded that it has reached such heights of popularity.
Personally, I can take or leave the changes made to Goldeneye, but they still feel downright disrespectful.
Hard Corps: Uprising combined nearly impossible arcade difficulty with the modern tactic of locking characters behind day-one DLC.
It’s impressive that this formula is still scary even after it’s been imitated to death, but this is an unbelievably frustrating iteration of it.
PAYDAY’s heist elements give the game a unique flavour that makes it more enjoyable than a standard imitation, even when the imitation itself is rather flawed.
The single-player content in the Anniversary Edition is extraordinarily lazy and inappropriate, creating what might be the widest gap in entertainment based on player number I’ve ever seen.