80 Days
80 Days is a great example of the power of interactive fiction, although it doesn’t execute it consistently.
80 Days is a great example of the power of interactive fiction, although it doesn’t execute it consistently.
While certainly well-intentioned, Among the Sleep doesn’t do enough to stand out from its incredibly crowded genre.
Danganronpa starts out strong, but as the story unfolds, it becomes more and more of a slog to play.
Valiant Hearts hopes to tap into the potential of story-focused WWI games, with mixed success.
Captain Toad is distinctly charming, but that’s all it is.
It’s a testament to how phenomenal the designers and developers at Retro Studios are that they were able to take something so conceptually empty and still make it fun.
It’s refreshing to play a game whose great idea is so great that it’s worth playing despite its scrappy packaging.
While less interesting than one would hope, The Fall is still a serviceable product.
There are two surprising things about Wolfenstein: The New Order. It’s an extremely ordinary FPS otherwise.
While The Wolf Among Us proves The Walking Dead wasn’t entirely a flash in the pan, in hindsight, it’s clear that the studio had no idea what to do with its signature style.