
A Fistful of Gun
A Fistful of Gun demonstrates both the unrestricted and undisciplined extremes of indie development.
A Fistful of Gun demonstrates both the unrestricted and undisciplined extremes of indie development.
Blast Corps has its minor cult following because it’s a one-of-a-kind product. There’s certainly no other reason to like it.
Instead of trying to push the definition of a game at the expense of all else, Journey is lighter on experimentation but heavy on refinement.
The vast array of available actions that come with a deck-builder combine with the procedural generation of a roguelike to form one of the most addictive single-player games in existence.
While less interesting than one would hope, The Fall is still a serviceable product.
It feels like everything outside of the main plot is somewhat incomplete, but thankfully, the main plot is enough to warrant a recommendation on its own.
There’s actually more to 20XX than just its combination of IPs, but the mixture is highly unstable, so don’t expect a disciplined experience.
Resident Evil holds up remarkably well. Most of its flaws are evident regardless of the era of release.
There are two surprising things about Wolfenstein: The New Order. It’s an extremely ordinary FPS otherwise.
Glover seems like a product lost in time.