The Fall
What if Metroid was a point-and-click adventure? In the case of The Fall, it merely wears the presentation of a Metroid game on top of a weirdly cumbersome interface inspired by Metroid Prime’s Scan Visor. While less interesting than one would hope, it’s still a serviceable product. The occasional cover-based shooting is simplistic but engaging, any illogical puzzles are balanced by agreeable ones tinged with black comedy, and the atmosphere is moderately engrossing. The story is, as usual for this sort of thing, the real reason to play. Being the first part in a trilogy leaves several aspects unexplored, but the characters are fascinating, and the plot is satisfyingly quick-witted. Extra points for it finding yet another way to explore philosophy from the perspective of artificial intelligence.